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PATCH Enemies

This is a collection of the enemies I created for the solarpunk FPS, PATCH.
The boss, raptor, and tic enemies are corrupted robots you encounter as a PATCHer, each with unique behaviors and combat strategies. The Tic is the first enemy the player enocunters, and serves as a weak swarming enemy. The Raptor is a bit more advanced, a speedster that runs in, attacks, and quickly retreats. The Boss is the final enemy the player needs to defeat, having phases where you need to stun it in order to get closer and attack.

All three of these enemies were fully modeled and textured by myself and concepted by Joshua Higgs. Tic rigged by Ainsley Jackson, Raptor and Boss rigged by Xander Franco. Tic animation by Michelle Kim. Raptor animation by Peter Shanley. Boss animation by Andrew Lesch. Enemy VFX and lighting by Aiden Chidsey. Environments by Aiden Chidsey and Brooke Phillips.

Boss Intro
(Responsible for Character and Enemy Models)

Boss Renders

Boss Renders

Boss Blockout Process

Boss Blockout Process

Boss Sculpt

Boss Sculpt

Boss Wireframe & Textures

Boss Wireframe & Textures

Raptor Intro
(Responsible for Enemy Models)

Raptor Renders

Raptor Renders

Raptor Blockout & Sculpt

Raptor Blockout & Sculpt

Raptor Wireframe & Textures

Raptor Wireframe & Textures

Tic Intro
(Responsible for Enemy Models)

Tic Renders

Tic Renders

Tic Blockout & Sculpt

Tic Blockout & Sculpt

Tic Wireframe & Textures

Tic Wireframe & Textures

Concept Art by Joshua Higgs

Concept Art by Joshua Higgs

Concept Art by Joshua Higgs

Concept Art by Joshua Higgs

Boss Moodboard for Concept Artist

Boss Moodboard for Concept Artist